AFMG Network Forum
AFMG Network Forum Index
Search found 5 matches
How to properly model people and furniture?
PostForum: EASE 4   Posted: Wed May 18, 2016 9:41 am   Subject: How to properly model people and furniture?
mannequinhead
 
Replies: 6
Views: 19027




In case my initial question was too wordy, perhaps someone could help by just explaining how they would model a "per Person" material versus a "per Square Foot" material.
How to properly model people and furniture?
PostForum: EASE 4   Posted: Fri May 13, 2016 9:54 am   Subject: How to properly model people and furniture?
mannequinhead
 
Replies: 6
Views: 19027




Hello Again,
I am still learning Ease and worry that my calculations, mappings, and auralisations are very inaccurate because I'm not accounting for the considerable absorption of people and furnitur ...
Simulation of anechoic chambers... is it possible?
PostForum: EASE 4   Posted: Fri May 13, 2016 9:20 am   Subject: Simulation of anechoic chambers... is it possible?
mannequinhead
 
Replies: 1
Views: 8984




I would say that, no, it doesn't make sense to simulate an anechoic chamber with Ease. When creating an audio simulation (aka. auralisation), you should be using .wav files that were recorded in anec ...
Transparent Speaker?
PostForum: EASE 4   Posted: Fri May 13, 2016 9:11 am   Subject: Transparent Speaker?
mannequinhead
 
Replies: 3
Views: 8648




Thanks for the replies! Regarding the "sphere" loudspeaker, I was wondering if that might be the closest thing to a transparent sound source. If anyone has any recommendations for using th ...
Transparent Speaker?
PostForum: EASE 4   Posted: Mon Apr 25, 2016 7:09 am   Subject: Transparent Speaker?
mannequinhead
 
Replies: 3
Views: 8648




Hey Folks,
First post here. Does anyone have any recommendation for simulating an auralization of an anechoic recording through something like a transparent speaker, so that the quality of the speak ...
Page 1 of 1
All times are GMT
  


Powered by phpBB © 2001-2003 phpBB Group
Theme created by Vjacheslav Trushkin
Variation by CodeWeavers and AFMG