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Number of Rays and Surface Calculation -Warnings Errors!
PostPosted: Mon Apr 29, 2013 11:30 pm Reply with quote
opacheco
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Joined: 01 Dec 2009
Posts: 61




Hi again,

I am receiving the following message in the Area Mapping Module:

"Number of Rays cut off by order greater than 50%
Please increase order for realistic results"

I tried to increase the order option from 20 to 200, 2000 and 5000(only for test!) and the error message appear again and again!

And after of this message I am receiving the following message in the Room Editor when I tried to do a RT review(I had done this before the error without any trouble):

"Error in Surface Calculation"

What can I do in order to solve this erros?
What can to be the problem?

Thanks anticipated
Opacheco.

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PostPosted: Sun May 05, 2013 8:11 am Reply with quote
opacheco
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Posts: 61




Do somebody have an idea or comment?

Opacheco.

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PostPosted: Sun May 05, 2013 11:01 am Reply with quote
Tim
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Joined: 11 Feb 2008
Posts: 61
Location: Canberra ACT, Australia




Sorry Opacheco, I haven't come across this one.
Hopefully someone will give you an answer shortly.

I'm assuming you're using the Ray Tracing module?
Have you increased the order and provided a sensible time - relative to your room?
FWIW, for a typical model I usually start with around 10,000 Rays/Loudspeaker, Order of 3 and a Time relative to the RT or physical size of the room.

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PostPosted: Sun May 05, 2013 10:40 pm Reply with quote
opacheco
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Joined: 01 Dec 2009
Posts: 61




Tim,

Thanks a lot for your time and response!...I am in the "Area Mapping" module and I am trying to run a "Local Decay Time" and the message is appering when I tried to run that test!! and the error appear again and again:
"Number of Rays cut off by order greater than 50%. Please increase order for realistic results".
I tried with 20, 200, 2000, 5000 and I have the same message.

BUT the another error is in the "Editor Module" when I tried to do a RT review(I had done this before the error without any trouble):
"Error in Surface Calculation"

I will be pending for any comment!
Opacheco.

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Opacheco.
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PostPosted: Thu May 16, 2013 11:23 pm Reply with quote
opacheco
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Joined: 01 Dec 2009
Posts: 61




Any idea??....


Opacheco

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Opacheco.
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PostPosted: Wed Feb 04, 2015 3:46 pm Reply with quote
opacheco
Member
 
Joined: 01 Dec 2009
Posts: 61




I am in the "Area Mapping" module and trying to run a "Local Decay Time" and the same problem appear today again and I don't found the solution until!!.....

I tried to increase the order, the rays numbers and both at time but the same message appear:

Warning: Number of rays off by order grater than 50%
Please increase order for realistic results!

Do someone can give me some advise or tips in order to try to solve this please.

Thanks,
Opacheco.

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PostPosted: Tue Feb 10, 2015 4:18 pm Reply with quote
AFMG Frank Siegmann
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Joined: 18 Jul 2005
Posts: 236




Normally increasing the reflection order should help.
May you can send your EASE project to support@afmg.eu for checking.

Best Regards
Frank Siegmann
Technical Support
AFMG
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PostPosted: Tue Feb 17, 2015 4:34 am Reply with quote
opacheco
Member
 
Joined: 01 Dec 2009
Posts: 61




[quote="Frank Siegmann"]Normally increasing the reflection order should help.
May you can send your EASE project to support@afmg.eu for checking.

Best Regards
Frank Siegmann
Technical Support
AFMG[/quote]

Frank, thanks for your response and advise!....

I fixed that problem now; I had some stacked Vertices but I have a new trouble a rare very high value Local Decay Time in the graph and I don't know what it could be??...The color Legend have very high values but I can't see them in the room!!


Thanks a lot again.
Opacheco

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PostPosted: Wed Feb 18, 2015 8:18 pm Reply with quote
AFMG Pedro Lima
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Joined: 05 Jun 2010
Posts: 266
Location: Germany




Hello opacheco,

Could you please send a description of the problem along with some screenshots and maybe the project in question so that I can verify the issue reported just above?

I believe you´ve got my mail address? Wink

Regards,
Pedro Lima
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