AFMG Network
Forums for AFMG Software
AFMG Network Forum Index -> EASE Forum Archive -> No difference between live room and dead room
Post new topic  Reply to topic View previous topic :: View next topic 
No difference between live room and dead room
PostPosted: Wed Oct 20, 2004 9:28 pm Reply with quote
Hyun Paek
Guest
 





I've modeled a very simple rectangular room and tried one room with all walls and ceiling with absorber and another with all walls and ceiling with concrete. The audience mapping shows no difference between the two rooms. Also, I don't see a difference in direct and total mapping with the concrete box. I have not had this trouble with EASE 3.0.


Re: No difference between live room and dead room
PostPosted: Thu Oct 21, 2004 12:41 am Reply with quote
Jim Mobley
Guest
 





If you haven't closed the room, you will not see any difference. In the Edit Project window, Edit > Room Data and uncheck Room Open.


Some mappings will not change, Direct SPL, Arrival Time, Aiming, etc.


Best regards,


Jim Mobley

Sr. Application Engineer

Renkus-Heinz, Inc.

19201 Cook St.

Foothill Ranch, CA 92610

TEL: 949-588-9997

FAX: 949-588-9514

www.renkus-heinz.com

mailto:jim@renkus-heinz.com





>I've modeled a very simple rectangular room and tried one room with all walls and ceiling with absorber and another with all walls and ceiling with concrete. The audience mapping shows no difference between the two rooms. Also, I don't see a difference in direct and total mapping with the concrete box. I have not had this trouble with EASE 3.0.


Re: No difference between live room and dead room
PostPosted: Fri Oct 22, 2004 2:56 pm Reply with quote
Peter Patrick
Guest
 





>If you haven't closed the room, you will not see any difference. In the Edit Project window, Edit > Room Data and uncheck Room Open.

>Some mappings will not change, Direct SPL, Arrival Time, Aiming, etc.

>Best regards,

>Jim Mobley

>

I agree with Jim.

This is NOT a mutual admiration arrangement by the way.

The problem I have is that EASE 3.0 does exactly the same as EASE 4.0 - 4.1


I see a huge difference here.

At the risk of asking a silly question ... have you checked data afetr changing the room surfaces. (That's the good old F5 key)


You can change any amount of room parameters in the room edit mode to no avail until you check data or hit F5 - same thing only short cut!


Hope this helps

Best Regards

P.J.P.

Re: No difference between live room and dead room re visited
PostPosted: Fri Oct 22, 2004 2:59 pm Reply with quote
Peter Patrick
Guest
 





>If you haven't closed the room, you will not see any difference. In the Edit Project window, Edit > Room Data and uncheck Room Open.

>Some mappings will not change, Direct SPL, Arrival Time, Aiming, etc.

>Best regards,

>Jim Mobley

>

I agree with Jim.

This is NOT a mutual admiration arrangement by the way.

The problem I have is that EASE 3.0 does exactly the same as EASE 4.0 - 4.1


I see a huge difference here when I change surfaces in an EASE 4 model.

At the risk of asking a silly question ... have you checked data after changing the room surfaces. (That's the good old F5 key)


You can change any amount of room parameters in the room edit mode to no avail until you check data or hit F5 - same software reaction only short cut via a single key!


Hope this helps

Best Regards

P.J.P.

Re: No difference between live room and dead room
PostPosted: Thu Oct 28, 2004 10:16 pm Reply with quote
Hyun Paek
Guest
 





Thank you.

You guys have been great.

Is it just my inability to read the manual? It just seems like the forum is more helpful to the user.
No difference between live room and dead room
AFMG Network Forum Index -> EASE Forum Archive
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT  
Page 1 of 1  

  
  
 Post new topic  Reply to topic  


Powered by phpBB © 2001-2003 phpBB Group
Theme created by Vjacheslav Trushkin
Variation by CodeWeavers